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// Copyright 2023 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build unix && !android && !openbsd
// Required for darwin ucontext.
#define _XOPEN_SOURCE
// Required for netbsd stack_t if _XOPEN_SOURCE is set.
#define _XOPEN_SOURCE_EXTENDED 1
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#include <assert.h>
#include <pthread.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <ucontext.h>
// musl libc does not provide getcontext, etc. Skip the test there.
//
// musl libc doesn't provide any direct detection mechanism. So assume any
// non-glibc linux is using musl.
//
// Note that bionic does not provide getcontext either, but that is skipped via
// the android build tag.
#if defined(__linux__) && !defined(__GLIBC__)
#define MUSL 1
#endif
#if defined(MUSL)
void callStackSwitchCallbackFromThread(void) {
printf("SKIP\n");
exit(0);
}
#else
// Use a stack size larger than the 32kb estimate in
// runtime.callbackUpdateSystemStack. This ensures that a second stack
// allocation won't accidentally count as in bounds of the first stack
#define STACK_SIZE (64ull << 10)
static ucontext_t uctx_save, uctx_switch;
extern void stackSwitchCallback(void);
char *stack2;
static void *stackSwitchThread(void *arg) {
// Simple test: callback works from the normal system stack.
stackSwitchCallback();
// Next, verify that switching stacks doesn't break callbacks.
char *stack1 = malloc(STACK_SIZE);
if (stack1 == NULL) {
perror("malloc");
exit(1);
}
// Allocate the second stack before freeing the first to ensure we don't get
// the same address from malloc.
//
// Will be freed in stackSwitchThread2.
stack2 = malloc(STACK_SIZE);
if (stack1 == NULL) {
perror("malloc");
exit(1);
}
if (getcontext(&uctx_switch) == -1) {
perror("getcontext");
exit(1);
}
uctx_switch.uc_stack.ss_sp = stack1;
uctx_switch.uc_stack.ss_size = STACK_SIZE;
uctx_switch.uc_link = &uctx_save;
makecontext(&uctx_switch, stackSwitchCallback, 0);
if (swapcontext(&uctx_save, &uctx_switch) == -1) {
perror("swapcontext");
exit(1);
}
if (getcontext(&uctx_switch) == -1) {
perror("getcontext");
exit(1);
}
uctx_switch.uc_stack.ss_sp = stack2;
uctx_switch.uc_stack.ss_size = STACK_SIZE;
uctx_switch.uc_link = &uctx_save;
makecontext(&uctx_switch, stackSwitchCallback, 0);
if (swapcontext(&uctx_save, &uctx_switch) == -1) {
perror("swapcontext");
exit(1);
}
free(stack1);
return NULL;
}
static void *stackSwitchThread2(void *arg) {
// New thread. Use stack bounds that partially overlap the previous
// bounds. needm should refresh the stack bounds anyway since this is a
// new thread.
// N.B. since we used a custom stack with makecontext,
// callbackUpdateSystemStack had to guess the bounds. Its guess assumes
// a 32KiB stack.
char *prev_stack_lo = stack2 + STACK_SIZE - (32*1024);
// New SP is just barely in bounds, but if we don't update the bounds
// we'll almost certainly overflow. The SP that
// callbackUpdateSystemStack sees already has some data pushed, so it
// will be a bit below what we set here. Thus we include some slack.
char *new_stack_hi = prev_stack_lo + 128;
if (getcontext(&uctx_switch) == -1) {
perror("getcontext");
exit(1);
}
uctx_switch.uc_stack.ss_sp = new_stack_hi - (STACK_SIZE / 2);
uctx_switch.uc_stack.ss_size = STACK_SIZE / 2;
uctx_switch.uc_link = &uctx_save;
makecontext(&uctx_switch, stackSwitchCallback, 0);
if (swapcontext(&uctx_save, &uctx_switch) == -1) {
perror("swapcontext");
exit(1);
}
free(stack2);
return NULL;
}
void callStackSwitchCallbackFromThread(void) {
pthread_t thread;
assert(pthread_create(&thread, NULL, stackSwitchThread, NULL) == 0);
assert(pthread_join(thread, NULL) == 0);
assert(pthread_create(&thread, NULL, stackSwitchThread2, NULL) == 0);
assert(pthread_join(thread, NULL) == 0);
}
#endif